The most important thing from the interview is that Enshrouded is set to release in Autumn 2026 with a variety of features.

Let's start from the beginning of the year, which in Spring will bring us a 0.8 update and its main feature called "Adventure Sharing", that going to allow player share their creation to the community, and taking into account that buiilding system in Enshrouded is a top tier level, comparing to other similar game, sharing of own creatiioon might bring more people to the game.
Alongside "Adventure Sharing", the Spring update will provide general improvements, balancing, and bug fixing.
Now, the most important thing is the release of Enshrouded on Automun 2026, which will introduce a massive amount of features.
At launch, the game will receive a lot of quality-of-life features, a reworked game start, improved quest progression, better optimization for low-end systems, and faster shader compilation.
As developers said, they want to bring more enjoyment and depth to fights, so no matter whether you play as a builder or a fighter, you will get only positive emotion from fighting. In addition to improvements, the game will introduce new enemy types.
We will get new locations to explore, enemies (as mentioned above), logic elements, logic gates (similar to what Portal Knights has, as it was the first game from this studio), enemy spawners, and traps. Some of that content will be part of version 2 mentioned before, "Adventure Sharing".
Yes, Enshrouded will be released on console! We hope the game will have cross-play support, so no matter which platform you're on, you'll be able to play with your friends.